Título | Making the Physical Therapy Entertaining |
Tipo de publicación | Book Chapter |
Year of Publication | 2015 |
Autores | Torres, A, López, G, Guerrero, L |
Editor | Bravo, J, Hervás, R, Villarreal, V |
Book Title | Ambient Intelligence for Health |
Volumen | 9456 |
Pagination | 148–154 |
Publisher | Springer International Publishing |
City | Cham |
ISBN Number | 978-3-319-26508-7 |
Palabras clave | Physical therapy, Videogames, Wearable medical devices |
Resumen | In physical therapy, goniometers are used to measure limb movement during restoration exercises. These devices aren’t always readily available to therapists, and the exercises themselves are monotonous and offer little motivation for the patients. We have developed a low-cost device prototype we’ve tested in knee rehabilitation exercises, and developed a framework with which a mobile application can use gathered data from said device, such as is the case of an example game also addressed here, intended to increase patient motivation and commitment when exercising. |
URL | http://dx.doi.org/10.1007/978-3-319-26508-7_15 |
DOI | 10.1007/978-3-319-26508-7_15 |