@inbook {519, title = {Making the Physical Therapy Entertaining}, booktitle = {Ambient Intelligence for Health}, volume = {9456}, year = {2015}, pages = {148{\textendash}154}, publisher = {Springer International Publishing}, organization = {Springer International Publishing}, address = {Cham}, abstract = {

In physical therapy, goniometers are used to measure limb movement during restoration exercises. These devices aren{\textquoteright}t always readily available to therapists, and the exercises themselves are monotonous and offer little motivation for the patients. We have developed a low-cost device prototype we{\textquoteright}ve tested in knee rehabilitation exercises, and developed a framework with which a mobile application can use gathered data from said device, such as is the case of an example game also addressed here, intended to increase patient motivation and commitment when exercising.

}, keywords = {Physical therapy, Videogames, Wearable medical devices}, isbn = {978-3-319-26508-7}, doi = {10.1007/978-3-319-26508-7_15}, url = {http://dx.doi.org/10.1007/978-3-319-26508-7_15}, author = {Torres, Andrea and L{\'o}pez, Gustavo and Guerrero, Luis}, editor = {Bravo, Jos{\'e} and Herv{\'a}s, Ram{\'o}n and Villarreal, Vladimir} }