Teaching Scrum Using Gamification


Teaching Scrum is a complex task in an academic setting. However, it is even more complex when it is taught in an industrial setting. This paper presents our experiences in the implementation of two different Scrum training workshop for workers. We have evaluated and improved these workshops over the past two years. More than 450 trainees with little or no background on Scrum receive the workshop. Furthermore, we present the implementation of three educational devices that automate activities in the context of this workshop. The automation aims to liberate some operative charge from the trainer to allow them to focus on the learning points and explanations of the activities rather than keeping track of the results of the participants.

Tipo de publicación: Conference Paper

Publicado en: Proceedings of 13th International Conference on Ubiquitous Computing and Ambient ‪Intelligence UCAmI 2019‬

  • Guzmán, Julio C.
  • López, Gustavo

Investigadores del CITIC asociados a la publicación
Dr. Gustavo López Herrera
M.Sc. Julio Guzmán Benavides

Proyecto asociado a la publicación
Fortalecimiento de la capacidad de desarrollo, adopción y mantenimiento de software del Instituto Costarricense de Electricidad

Palabras claves
  • Agile
  • eLearning
  • Gamification
  • Scrum
  • Serious Games


Datos bibliográficos
Cita bibliográfica
Teaching Scrum Using Gamification