@conference {930,
	title = {Teaching Scrum Using Gamification},
	booktitle = {Proceedings of 13th International Conference on Ubiquitous Computing and Ambient ‪Intelligence UCAmI 2019‬},
	year = {2019},
	month = {nov},
	publisher = {Multidisciplinary Digital Publishing Institute},
	organization = {Multidisciplinary Digital Publishing Institute},
	keywords = {Agile, eLearning, Gamification, Scrum, Serious Games},
	doi = {10.3390/proceedings2019031007},
	url = {https://www.mdpi.com/2504-3900/31/1/7},
	author = {Guzm{\'a}n, Julio C. and L{\'o}pez, Gustavo}
}
@conference {802,
	title = {Agile for Newbies: A Scrum Workshop Design and Implementation Process},
	booktitle = {Advances in Human Factors in Training, Education, and Learning Sciences},
	year = {2018},
	month = {06/2018},
	publisher = {Springer International Publishing},
	organization = {Springer International Publishing},
	address = {Cham},
	abstract = {<p>{\textquoteleft}{\textquoteleft}Scrum is simple to understand but difficult to master{\textquoteright}{\textquoteright}. This paper describes our efforts in designing and testing a 16-h Scrum workshop that provides an overview of Scrum{\textasciiacute}s core concepts. The workshop is intended for participants with little or no background on Scrum. Designed by four certified scrum masters, this workshop combines different practices gathered from a series of training and day to day applications of Scrum. We have tested and improved the workshop described in this paper in 5 iterations over the past two years. Feedback from participants and improvements proposed by instructors were incorporated. The workshop combines theoretical knowledge and practical activities to help participants interiorize the theory. The design of this workshop is modular so that it can be adapted to different participant{\textasciiacute}s needs. Activities are designed to be developed in workshops with 15 participants.</p>},
	keywords = {Agile training, Scrum, Software development},
	isbn = {978-3-319-93882-0},
	doi = {https://doi.org/10.1007/978-3-319-93882-0_42},
	url = {https://link.springer.com/chapter/10.1007/978-3-319-93882-0_42},
	author = {Guzm{\'a}n, Julio C. and L{\'o}pez, Gustavo and Aymerich, Brenda},
	editor = {Nazir, Salman and Teperi, Anna-Maria and Polak-Sopi{\'n}ska, Aleksandra}
}
@conference {804,
	title = {Software Development Practices in Costa Rica: A Survey},
	booktitle = {Advances in Artificial Intelligence, Software and Systems Engineering},
	year = {2018},
	month = {06/2018},
	publisher = {Springer International Publishing},
	organization = {Springer International Publishing},
	address = {Cham},
	abstract = {<p>In recent years, many studies have focused on software development practices around the world. The HELENA study is an international effort to gather quantitative data on software development practices and frameworks. In this paper, we present the Costa Rican results of the HELENA survey. We provide evidence of the practices and frameworks used in 51 different projects in Costa Rica. Participants in this survey represent companies ranging from 50 or fewer employees to companies with more than 2500 employees. Furthermore, the industries represented in the survey include software development, system development, IT consulting, research and development of IT services and software development for financial institutions. Results show that Scrum, Iterative Development, Kanban and Waterfall are the most used software development frameworks in Costa Rica. However, Scrum doubles the use of Waterfall and other methods.</p>},
	keywords = {Agile, HELENA project, Scrum, Software development approach, Waterfall},
	isbn = {978-3-319-94229-2},
	doi = {https://doi.org/10.1007/978-3-319-94229-2_13},
	author = {Aymerich, Brenda and D{\'\i}az-Oreiro, Ignacio and Guzm{\'a}n, Julio C. and L{\'o}pez, Gustavo and Garbanzo, Diana}
}
