@article {539,
	title = {Using Non-Traditional Interfaces to Support Physical Therapy for Knee Strengthening},
	journal = {Journal of Medical Systems},
	volume = {40},
	year = {2016},
	pages = {194},
	abstract = {<p>Physical therapy consists mainly in the execution of rehabilitation processes that aim to help overcome injuries, as well as develop, maintain, or restore maximum body movement. Knee rehabilitation is one kind of physical therapy that requires daily exercises which could be considered monotonous and boring by the patients, discouraging their improvement. This is coupled with the fact that most physical therapists assess exercise performance through verbal and visual means with mostly manual measurements, making it difficult to constantly verify and validate if patients perform the exercises correctly. This article describes a physical therapy monitoring system that uses wearable technology to assess exercise performance and patient progress. This wearable device is able to measure and transfer the movement{\textquoteright}s data from the patient{\textquoteright}s limb to a mobile device. Moreover, the user interface is a game, which provides an entertaining approach to therapy exercising. In this article, it is shown that the developed system significantly increases daily user engagement in rehabilitation exercises, through a gameplay that matches physical therapy requirements for knee rehabilitation, as well as offering useful quantitative information to therapists.</p>},
	keywords = {Health informatics, Medical informatics, Physical therapy, Wearable computing},
	issn = {1573-689X},
	doi = {10.1007/s10916-016-0550-1},
	url = {http://dx.doi.org/10.1007/s10916-016-0550-1},
	author = {Torres, Andrea and L{\'o}pez, Gustavo and Guerrero, Luis A.}
}
@inbook {519,
	title = {Making the Physical Therapy Entertaining},
	booktitle = {Ambient Intelligence for Health},
	volume = {9456},
	year = {2015},
	pages = {148{\textendash}154},
	publisher = {Springer International Publishing},
	organization = {Springer International Publishing},
	address = {Cham},
	abstract = {<p>In physical therapy, goniometers are used to measure limb movement during restoration exercises. These devices aren{\textquoteright}t always readily available to therapists, and the exercises themselves are monotonous and offer little motivation for the patients. We have developed a low-cost device prototype we{\textquoteright}ve tested in knee rehabilitation exercises, and developed a framework with which a mobile application can use gathered data from said device, such as is the case of an example game also addressed here, intended to increase patient motivation and commitment when exercising.</p>},
	keywords = {Physical therapy, Videogames, Wearable medical devices},
	isbn = {978-3-319-26508-7},
	doi = {10.1007/978-3-319-26508-7_15},
	url = {http://dx.doi.org/10.1007/978-3-319-26508-7_15},
	author = {Torres, Andrea and L{\'o}pez, Gustavo and Guerrero, Luis},
	editor = {Bravo, Jos{\'e} and Herv{\'a}s, Ram{\'o}n and Villarreal, Vladimir}
}
